The reasoning is to have you complete the course of fire as much as possible. If, for instance, you have a misfire on the second shot of a 5-shot course, clear the bad round and resume shooting. Assuming you work quickly and get off all remaining shots, you'll lose only 5 points for the one dropped round. On the other hand, by not "fighting your way through the malfunction" you risk losing 20 points for four dropped rounds.BCGlocker wrote: How are we going to "fix" the malfunction if there is not extra found or extra magazine within the allowed time period? Luckily, for most of us there war no malfunctions.
Learning to clear a jamb or deal with a malfunction should be second nature and as instantaneous as you can learn to make it. In a real-world tactical event, points have no meaning - by not "fighting your way through the malfunction" you risk losing everything.