You can't perform first aid on yourself after that, either, which is the best reason to get some training for your family and friends. With immediate aid, even with improvised supplies, the survival times increase by orders of magnitude. One of my scoutmasters was training for EMS, and he drilled into us just how important it is to unplug the airway and plug the leaks ASAP. Oneof these days, I need to get current on that stuff again.fm2 wrote:llwatson, KD5NRH - I knew the bleed-out time was shorter than a min. Thanks for the data. We could compile all the data for loss of conciousness. After unconciousness happens, and probably some time before, you can't defend yourself.
I prefer the simplified breakdown:In the Ranger Medic Handbook they list preventable causes of death in combat.
They shake out like this:
60% Bleeding to death from extremity wounds.
33% Tension pneumothorax
6% Airway obstruction (maxillofacial trauma)
33% Stuff you can fix
33% Stuff you might be able to fix
33% Stuff you should try to fix anyway
01% Not enough left to work on
Well, the last EMT I talked to at any length usually referred to it as "almost too late."The EMT have a special name for the first 5 minutes. Anyone know what it's called
Ten seconds; probably not - most violent conflicts are pretty well decided in ten seconds or less. Look at it this way; with very little practice, my wife was shooting the 5-5-5-5 drill consistently with my 1911. (5 shots from five yards in a 5 inch circle in 5 seconds) That means that 10 seconds is plenty for a relatively inexperienced shooter to empty a .45ACP with good combat accuracy, including headshots. Two or three seconds might be enough if your opponent is just plain slow (don't annoy Jerry Miculek, he'll be on his second reload by then) or makes some mistakes, but he's really going to have to screw up to give you a ten-second comeback.KD5NRH - I like your idea. I realize folks focus on the time issue, but its really an initiative problem. If you get behind the curve in say the first 10 seconds, can you recover and regain the initiative. The response time really becomes a non-issue once viewed in the proper context.
I think the biggest problem is that a lot of people have an underdeveloped concept of time; three seconds sounds like it's not time to do anything, and three minutes isn't very long to wait. The CHL qualifier puts it in a bit of perspective; I had time to tap-rack on one of the fast strings, and still got all my shots off with time to spare, but most people don't ever stop and see what they can do in x seconds or y minutes.