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Re: Gunfire during Dark Night Rises
Posted: Thu Jul 16, 2015 8:49 pm
by Dave2
The Annoyed Man wrote:
Linke is a dead end.
I'm not too surprised... It's 3 years old, and it seems like a lot of news places have links that expire after a while now.
Re: Gunfire during Dark Night Rises
Posted: Fri Jul 17, 2015 10:11 am
by philip964
Dave2 wrote:The Annoyed Man wrote:
Linke is a dead end.
I'm not too surprised... It's 3 years old, and it seems like a lot of news places have links that expire after a while now.
As you may have noticed, I like to keep everything in one thread. Sorry, its an old habit from long ago when moderators wanted it that way, probably had something to do with computer memory.
Plus every story has a beginning and an end, seems neater to keep it all together.
Re: Gunfire during Dark Night Rises
Posted: Fri Jul 17, 2015 10:48 am
by Dave2
philip964 wrote:Dave2 wrote:The Annoyed Man wrote:
Linke is a dead end.
I'm not too surprised... It's 3 years old, and it seems like a lot of news places have links that expire after a while now.
As you may have noticed, I like to keep everything in one thread. Sorry, its an old habit from long ago when moderators wanted it that way, probably had something to do with computer memory.
Plus every story has a beginning and an end, seems neater to keep it all together.
I wasn't complaining! Well, not towards you, anyway. It would be nice if major news outlets wouldn't drop URLs like that.
Re: Gunfire during Dark Night Rises
Posted: Fri Jul 17, 2015 10:50 am
by The Annoyed Man
Dave2 wrote:philip964 wrote:Dave2 wrote:The Annoyed Man wrote:
Linke is a dead end.
I'm not too surprised... It's 3 years old, and it seems like a lot of news places have links that expire after a while now.
As you may have noticed, I like to keep everything in one thread. Sorry, its an old habit from long ago when moderators wanted it that way, probably had something to do with computer memory.
Plus every story has a beginning and an end, seems neater to keep it all together.
I wasn't complaining! Well, not towards you, anyway. It would be nice if major news outlets wouldn't drop URLs like that.
Ditto, and I didn't realize until after I had clicked in the link that this was an old thread. My apologies.
Re: Gunfire during Dark Night Rises
Posted: Tue May 24, 2016 2:41 pm
by ELB
Re: Gunfire during Dark Night Rises
Posted: Thu Jun 30, 2016 10:01 pm
by philip964
http://www.denverpost.com/2016/06/30/ci ... egal-fees/
Cinemark seeks $700,000 from victims in legal fees after its victory in the lawsuit.
Re: Gunfire during Dark Night Rises
Posted: Thu Jun 30, 2016 10:12 pm
by FastCarry
Oh come on.. Last time I went to the movies it cost me nearly 700,000 for the tickets, drinks and extra butter popcorn.
Re: Gunfire during Dark Night Rises
Posted: Wed Aug 31, 2016 9:55 am
by ELB
Aurora massacre survivors end up owing theater $700K after suing
The court approved the $700K Cinemark was requesting. The plaintiffs had a chance to actually receive some money, instead of paying Cinemark's bills, but one of the plaintiffs got greedy and blew up the deal.
The linked article appears in a Duluth newspaper, but was actually written by Los Angeles Times reporter, so of course boohoos the outcome.
Re: Gunfire during Dark Night Rises
Posted: Wed Aug 31, 2016 10:07 am
by bblhd672
“Theaters aren’t any safer,” Weaver said. “It’s almost like everything was for naught.”
What exactly would make theaters (or any other business/public space) safer? How about banning all licensed handgun owners from carrying inside the theater (talking about you AMC Theaters)? Yeah- that would make the next mass shooter think twice about going into a (AMC) theater and opening fire.
Cinemark, tragically, has experience in these events and for now still allows LTC concealed carry in Texas theaters.
Re: Gunfire during Dark Night Rises
Posted: Wed Sep 14, 2016 7:39 pm
by ELB
Colorado's civil litigation over movie theater massacre ends
Cinemark offered to not enforce the $700k judgment in their favor if the plaintiffs agreed not to appeal the trial verdict against them. This time the plaintiffs took the deal.
Re: Gunfire during Dark Night Rises
Posted: Wed Sep 14, 2016 8:23 pm
by mojo84
I think that is a good example of loser pays.
Re: Gunfire during Dark Night Rises
Posted: Wed Sep 14, 2016 8:36 pm
by sjfcontrol
mojo84 wrote:I think that is a good example of loser pays.
Looks like the loser got off Scott free to me!
Re: Gunfire during Dark Night Rises
Posted: Wed Sep 14, 2016 9:06 pm
by mojo84
sjfcontrol wrote:mojo84 wrote:I think that is a good example of loser pays.
Looks like the loser got off Scott free to me!
Only because the winner agreed to let them off if they didn't pursue an appeal. That's called using leverage to negotiate. I bet others will think twice before filing such a suit. Sometimes one has to consider the bigger picture and not be too narrowly focused.
Re: Gunfire during Dark Night Rises
Posted: Wed Sep 14, 2016 9:20 pm
by sjfcontrol
mojo84 wrote:sjfcontrol wrote:mojo84 wrote:I think that is a good example of loser pays.
Looks like the loser got off Scott free to me!
Only because the winner agreed to let them off if they didn't pursue an appeal. That's called using leverage to negotiate. I bet others will think twice before filing such a suit. Sometimes one has to consider the bigger picture and not be too narrowly focused.
Go ahead, losers, appeal. Convert your $700k bill to $1.4M. Sometimes you need to drive the point home.
Re: Gunfire during Dark Night Rises
Posted: Wed Sep 14, 2016 9:35 pm
by TreyHouston
I had to go back and read what happened. Shooter bought a ticket, sat in the front row until the movie began. Once the movie begin he left through the emergency exit and prop it open. He then went to his car for 30 minutes to get armed and came back into the theater do the emergency exit door . The exit door did not have an alarm nor any cameras. Sounds like a decent case to me, but hey I'm not a judge.
I tell my wife that I am and she gives me "that look".