...it's possible, with practice, to hit with a big bullet...
...practice, practice, practice...now I think I have it right...

Moderator: carlson1
Thanks Andy, this really makes a lot of sense to me.AndyC wrote:It would be nice to have all of the above, but let's discuss a few issues:A-R wrote:(and I think this is what FBI determined) penetration is king, expansion is important, shock is nice but not essential? something like that
Penetration - we need enough, but not too much. Penetration is a factor of a combination of many factors - the diameter of the bullet, bullet weight, design (eg. FMJ or HP - and what style of HP because some open sooner than others), velocity, part of the anatomy that's been hit and what the subject is wearing, etc, etc, etc...
Expansion - we'd like the bullet to expand if at all possible inside the guy - but if we get expansion too soon, it limits penetration. The biggest diameter bullet is useless if it just splats and opens up on the guy's sternum. We can get too much expansion (or even a blown-up bullet) from a bullet being poorly-designed or from being driven too fast by an over-enthusiastic handloader ("Heyyyy.... I'ma make this thing fly at 1,200 fps instead of those sissies who shoot it at 900 fps...") and it acts like a parachute. Expansion can be counter-productive in the weaker calibers, too - we don't want to sacrifice penetration for expansion. Penetrate first then expand - ie controlled expansion for that caliber.
Shock - meh. I can't count on that or control it, so I don't concern myself over it.
It comes down to bullet Placement, Penetration and Persistence (ie. shoot again if you need to) - buying an awesome bullet isn't a substitute for poor skills.
speedsix wrote:...it's undisputed that a hit with a small bullet is better than a miss with a large one...
...it's possible, with practice, to hit with a big bullet...
...practice, practice, practice...now I think I have it right...